Conducted design research for well-being and ageing. Facilitated user interviews, synthesizing qualitative data for insights and opportunity areas personas, presenting work to clients with personas and data visualization tools.
Worked with a variety of teams on themed projects; proposed, designed, and developedan original outreach product. Created infographics with fiscal and geographical data (Conceptual Image Lab).Co-produced audiovisual storytelling project "Cosmic Cycles: Beyond Earth". Piloted a usability testing program of the NASA front door website, introducing user experience design workflows and conducting user interviews (Office of Communications).
Created concept renders and animations for a skunkworks-type consumer electronics project in Blender. Built reusable scenes and shader, rigging, and procedural Geometry Nodes frameworks. Part-time position.
Co-led Blender initiative, creating asset libraries and documenting workflows and industry applicability with the goal of making Blender a core capability at Nova. Created animations for video production. Researched and documented emerging Blender workflows, including AI-powered motion capture, virtual humans, and digital twin creation.Supported product development for consumer electronics and medical devices. Conducted user experience and product validation research, presenting qualitative research to industry partners.
Created and optimized 3D models for mobile virtual and augmented reality. Collaborated with industry professionals, supporting projects with 3D resources, animation, and video production. Created digital twins of aircraft and facilities. Showcased NASA missions at public engagement events, such as the Cleveland Total Eclipse Fest 2024, serving 37,000+ community members.
One of four interns recognized of 1,000+ interns NASA-wide summer 2025 for exceptional contributions.
Pixel Art: Doodle Dash! was awarded Judge's Choice in Meta Horizon Creator Competition: Mobile Genre Showdown 2025.
Invited to speak at Augmented World Expo 2025 for my team's work on award-winning concept DuolingoXR.
DuolingoXR, built for XR Design Challenge, was recognized with three awards by judges from Meta, IDEO, & Logitech.
Showcased NASA Glenn's public outreach VR demos on live television at Cleveland Total Eclipse Fest 2024.